WWE 2K23implemented many changes that have improved the series including a new type of Showcase Mode, new match types, and improvements to various systems players use during fights. However, withAEW: Fight Foreverset to bring players back to the days of arcade wrestling games,WWE 2Kmay have some serious competition on its hands. One particular feature coming toAEW: Fight Foreverneeds to be implemented in futureWWE 2Kgames as it not only represents what people watch in real life but also makes a lot of sense for any wrestling game.

AEW: Fight Forever, developed by the company behind the olderWWEtitles, Yuke’s, is clearly attempting to capture the joy of playing those older wrestling games. With an easier control layout, more focus on extravagant moves, and simpler systems, the upcoming game could become the perfect introductory game for any wrestling fans. WhileWWE 2Khas stepped away from the classic arcade feelof its past games, it needs to implementAEW: Fight Forever’s Momentum system that accurately represents how wrestling matches are in real life.

AEW-Fight-Forver-finisher

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AEW: Fight Forever’s Signature and Special State

AEW: Fight Foreverhas promised various features that will likely persuade many wrestling fans to try out the game. From a deep career mode to an abundance of weapons to use,AEW: Fight Foreverseems ready to bring pure nostalgia valueto the table to entice fans away fromWWE 2K. While many of the systems in place seem to steal from the reality of wrestling shows, the Momentum system, which allows players to perform signature and finisher moves, looks to be deeply rooted in how wrestling matches on TV play out.

AEW: Fight Forever’s Momentum meter will place wrestlers in a Signature and Special State where players will be able to perform various moves. The Signature State can last multiple moves and will allow players to perform various signature moves that not only damage the opponent but also lead up to Special State. In the Special State, which can be activated after taunting while in the Signature State, wrestlers will be able to perform a single Special move to end the match, giving the flow of a fight inAEW: Fight Forevera more realistic feeling.

WWE 2k23 Randy Orton with the rebound catch finisher on Brock Lesnar

WWE 2K24 Needs a Better Signature and Finisher System

WWE 2K23has a very different momentum meter, where players can perform a single Signature move to unlock the ability to perform a Finisher, the wrestler’s strongest move. This means that many superstars like John Cena and Randy Orton are not able to perform the series of signature moves they usually perform in theWWE shows prior to hitting their lethal finishers. Instead, players must refill the momentum meter before they unlock another signature move, which robsWWE 2Kof the realism it is trying to achieve.

To fix this issue,WWE 2K24needs to take a page out ofAEW: Fight Forever’s book and include a better momentum where superstars can enter a Signature and Special State. Using this style of momentum meter means that players can act out the chain of signature moves that wrestlers often used to lead up to their main finisher. While the Comeback system does offer this, not every wrestler has this activated. IfWWE 2K24were to implement this Signature and Finisher system, it would not only give the fights a more realistic feel, but it could also help in improving the match rating, something that many fans already have some difficulty with.

WWE 2K24andAEW: Fight Foreverare likely going to be two very different wrestling games, withWWE 2Kcontinuing to focus on more realism, whileAEWlooks to bring back arcade wrestling. However, each game can still learn a lot from the other.WWE 2Kshowcases what modern wrestling games offer its players, andAEWhones in on providing a fun, theatrical experience that can only be found in pro wrestling. WhileAEW: Fight Forever’s Momentum system seems to be the more logical choice, there is also a lot the game can learn fromWWE 2K, from its various game modesto the customization options.

WWE 2K24is currently in development for PC, PS4, PS5, Xbox One, and Xbox Series X/S.