Variety is the spice of life when playingStardew Valley, as gamers can customize almost all aspects of their play style and pick and choose which parts of the farming sim to focus on. One particularly diversearea of the game is combat, which gives the Farmer the chance to earn or buy tons of different weapons according to how they like to fight.

Whether they prefer smashing Monsters away with hammers or jabbing them into submission with speedy daggers, there’s truly something for everyone inStardew’sextensive weapons inventory. Just like with any comprehensive list, however, there are bound to be some duds.

Inventory of Neptune’s Glaive sword.

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Fishing Treasure Chests

A decently rare find fromFishing Treasure Chests,Neptune’s Glaiveis a blue Sword with decent damageIf the Farmer has managed to sufficiently grind up their Fishing skills before hitting Floor 90 of the Mines, then this can be a great alternative to other weapons available at that level.

However, its rarity is a serious drawback that keeps this from being a useful weapon. There’s a lot going on inStardew Valley’searly-game stages, and Fishing is its own mini-game which is hard to master for first time players. Veterans who are on a repeated playthrough are more likely to hold out for an Obsidian Edge, which makes the Glaive redundant beyond a first playthrough.

Inventory of The Slammer Club.

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Image of two crates in the Mines in Stardew Valley

Obtainable from breaking boxes and barrels between Floors 40 and 59 of the Mines, theIron Edgeis simply described as “a heavy broadsword.” And heavy is right. With a -2 Speed stat, it significantly cuts down on the player’s ability totake on multiple Monstersin quick succession.

While its +3 Weight gives the Iron Edge enough knock-back to let players scoot around enemies and continue looking for an exit, that’s not a common strategy for a first-time player trying to explore everything the Mine has to offer. This may be a useful weapon for a speed run, but there are better options on offer by the time that becomes a likely activity.

Adventurer’s Guild inventory for the Insect Head.

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Heavier than swords but offering a wider swing arc, club weapons can become a specialty of players who spend enough time mastering their foibles and secondary ground smash attack. Unfortunately,The Slammerisn’t a worthwhile introduction for those looking to switch up their fighting game.

This weapon is slow, cumbersome, and appears only on the later floors of the Mine (with remixed rewards turned on) and in themiddle of Skull Cavern. It’s unlikely to convert Farmers who have already gotten to grips with their chosen Sword’s capabilities. Having a ton of weapon choices is a luxury, but can mean it’s difficult to change lanes after a while.

Adventurer’s Guild inventory for the Slingshot.

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The Mines (Floor 20 chest reward, remixed Mine rewards only)

As it can be difficult toswitch from Swordsas a fighting style, Daggers have proven to be even more niche than Clubs with veteranStardewplayers. Offering short-range but very fast attacks, newbies should picture Daggers as performing shanking rather than slashing motions. This is reflected in theElf Blade’s+2 Crit. Chance, which could appeal to players trying to speed through the Mines as quickly as possible.

However, the weapon is only available if the player selects remixed Mine rewards when starting a new game. It doesn’t do enough damage to justify the rarity of its appearance.

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When the in-game description of a weapon states that it’s “not very pleasant to wield,” players know they’re about to encounter something they’ll either love or hate. WhileStardew Valleythankfully doesn’t enable gamers to feel the things their Farmer does, they will still need to wrestle with the fact they’re swinging a literalInsect Headat their enemies.

Once they get past the pleasingly silly pincers, though, there’s not much to this kooky weapon. While it’s speedy and offers a slightly increased chance of a critical strike, there are more effective (and less gross) weapons to be found at a similar level.

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While not the lowest level Club in the game, the “incredibly heavy"Lead Rodis probably the most disappointing of the bunch. While it deals a decent amount of damage as brute force, particularly as a Level 4 weapon, players are likely to get frustrated with its extremely slow -4 Speed stat.

There’s also the fact that Lead Rods appear on vast numbers of Floors in both the Mines and Skull Cavern, meaning they’re relatively easy to pick up…but quickly become annoying since they don’t stack in the Farmer’s inventory. At least theysell to the Adventurer’s Guildfor 200g.

Depends on ammo used

Coming in dead last as the worst weapon ofStardew Valleyis theSlingshot, a weapon so unique that it lives in a categoryall of its own. While interesting as an improvised weapon, in that it allows players to load pretty much anything into it as ammo (fruits, vegetables, etc) for different levels of damage, it’s also the only weapon which lowers Friendship points with villagers and makes the Farmer’s pets hate them when fired their way.

The Slingshot taking the bottom slot may be controversial for some players, because it (or its larger Master version) is necessary to complete the Ginger Island Golden Walnut quest. However, earning one Walnut does not make this a decent weapon. The majority of players need only pull it out once per save file.