Summary
Red Dead Redemption 2, developed by Rockstar Games, stands out as a blockbuster title renowned for its captivating narrative and richly detailed world, where every NPC harbors a unique story waiting to be uncovered. One intriguing character in this vast virtual world is Marko Dragic, an inventorinspired by the brilliance of Nikola Tesla, the visionary inventor. Dragic’s laboratory strikingly mirrors the iconic Tesla Tower, serving as the backdrop for his ambitious endeavors. Within these walls, he brings to life quite a remarkable robot, a creation that clearly fills him with immense pride and a sense of accomplishment.
He can be spoken to in the quest “A Bright Bouncing Boy.” In their first encounter, the player helps Marko Dragic showcase his remote-controlled submarine in Saint Denis to potential investors. Despite interruptions, they succeed, catching the interest of Mr. Marcelle. This leads to an invitation to Marko’s Doverhill lab. After assisting with electrical conductors, the player witnesses the activation of Marko’s prized creation — a robot brought to life by electricity. Grateful, Marko requests that the player leave him alone with the invention, setting the stage for a rather mysterious anddark final encounter inRed Dead Redemption 2.

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The Dark Mystery Behind Marko Dragic and His Robot
Should the player decide to explore Marko’s lab following his robot-making triumph, a grim discovery awaits - Marko lies lifeless, and his creation is nowhere to be found. Amidst the somber scene, a crucial clue emerges in the form of a note detailing information about the robot and the Electric Lantern. To track down the elusive automaton, players must follow the lantern’s guidance - it emits a red glow when pointing in the right direction, shifting to orange if the path is incorrect. The quest leads to a mountain peak near Colter, where therobot sits on the peakof a mountain, eerily uttering the word “Papa.”
Shooting the robot results in a subtle slump and a cessation of sparking in the arm, yet the light on its head persists. Perhaps this suggests a lingering presence, leaving players with questions about the nature of the automaton and its creator’s intentions. When players revisit Marko’s lab after finding his lifeless body, an unsettling sight awaits: his remains have disappeared, yet traces of his blood stain the ground. As players explore the aftermath of his demise, a disturbing note comes to light. This handwritten chronicle unveils a progression of Dragic’s ambitions, with the most unsettling entry revealing his ultimate goal — a chilling desire to seize control of the world using hisarmy of automatons.

Aside from being based on Nikola Tesla, Marko Dragic, in his pursuit of scientific innovation, shares quite uncanny parallels with notorious mad scientists from fiction. Drawing comparisons to John Murray Spear, the 19th-century clergyman who claimedcommunication with historical figuresand attempted to bestow advanced technology upon humanity, Marko similarly embarks on ventures with a touch of the eccentric. Notably, he also echoes the demeanor of Dr. Alex Zorka from the 1939 film serial,The Phantom Creeps, creating robots and fully embracing the typical traits of a mad scientist.
The foreboding note left by Dragic alludes to malevolent intentions, revealing that his creations were not merely scientific pursuits but rather instruments harboring a darker purpose. Similar to the unfortunate goals of those who came before him, Dragic’s inventions, appearing as advancements, ultimately reveal a sinister intent concealed beneath the surface of scientific curiosity. Marko Dragic met a tragic end before his malevolent plans could materialize, adding another intriguing layer to his twisted scientific pursuits. InRed Dead Redemption 2,Marko Dragic’s tragic story serves as just one example of the game’s many interesting side characters.