EA Motive is a studio that has been all over the place relative to the games it has developed. Motive has hopped fromStar Wars Battlefront 2to its recently releasedDead Spaceremake, and it is currently developing anIron Mangame as well. These are all fairly diverse IPs to have worked on, but there are key resemblances betweenDead SpaceandIron Manin particular that can help make Motive’s latest transition smooth. For one,Isaac Clarke and Tony Stark are fairly similar from a design standpoint, as both characters wear technologically advanced suits of armor.
Isaac is no billionaire philanthropist, but both characters are also incredibly intelligent. Isaac and Tony are separated by how dystopianDead Space’s science-fiction setting is, but it would be interesting to see how Isaac’s engineering knowledge matched up to Tony’s. Each character’s catalog of armored suits is iconic and diverse, and theDead Spaceremake is exciting because it demonstrates the graphical fidelity that Motive can produce. That said,Motive could draw direct inspiration fromDead Spacefor how Tony switches between his armor in theIron Mangame.

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Dead Space’s Isaac Clarkeswitches suits by stepping into a large machine pod in the back of any Store kiosk players find. Once a suit is purchased and equipped, the machine opens up with enough space for Isaac to step inside before it clasps shut again.

Players then hear mechanical whirring as the suit is seemingly welded onto him, and when the pod opens back up he steps out fully dressed in a new piece of armor. This cutscene could be used exactly how it is in anIron Mangame because that is typically how Tony Stark is portrayed swapping suits as well. Rather, Tony is often seen with a particular suit’s individual pieces being placed onto him one by one, and that is surely something Motive could endeavor to depict.
It would be a phenomenal technical showcase if Motive could piece Iron Man’s suits onto him this way, though he would also need them removed similarly. Likewise, some suits that Tony creates do not need to be put on in such a way.Iron Man’s nanotech armor would be able to trill and suddenly materialize along his body, for example, and it would be excellent if different suits have different means of being applied to Tony in Motive’sIron Mangame.
Iron Man’s Suit Swaps Might Need to Be More Efficient
No concrete details are known about Motive’sIron Mangame, but suit-swapping is an interesting feature to consider. If theIron Mangame is linear, then it could take afterDead Spacefurther and simply have these suit stations appear often. But ifIron Manis an open-world game in order to make full use of flight mechanics, for example, then Motive could decide to plant intermittent suit stations throughout New York City’s Manhattan island or wherever it ends up taking place.
These could conceivably behave likeMarvel’s Spider-Man’s research stations, or evenMarvel’s Spider-Man’s surveillance towers, which reveal collectibles and interactables in the immediate area. For the sake of convenience,Iron Manmight want to approach suit swapping the same way thatMarvel’s Spider-Mandoes instead, where players can access suits from the menu screen and instantaneously switch to whichever suit they want.
There is no cutscene or animation for Peter Parker or Miles Morales changing costumes, which takes away some of the immersion and substitutes it with a hasty turnaround on players wanting to adorn themselves differently.Motive’sIron Manhas a lot of important design decisions to make, but suit-swapping will be an interesting one to see tackled.
AnIron Mangame from EA Motive is currently in development.
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