Cyberpunk 2077’s main protagonist, V, can be augmented and upgraded with all kinds of cybernetic enhancements called Cyberware. Some of these take the form of weapons, such as the iconic Mantis Blades or Gorilla Arms, while others improve their already stellar natural abilities. Unfortunately, there are a limited number of slots available for these cybernetics, so players will have to choose between two enhancements specifically for their legs: Double Jump or Charge Jump.
The theme ofCyberpunk 2077is that the only limit to what players can do is what they’re willing to become. And, both the game and theCyberpunk Edgerunnersanime on Netflix execute this concept amazingly. There are two jump-modifying Leg Cyberware, Fortified Ankles, and Reinforced Tendons. Obviously, there’s no one option that’s vastly superior to the other, but they do serve different purposes.

Updated November 1st, 2024 by Jacob Buchalter:Cyberpunk has a lot of different Cyberware options, obviously. A large part of the game is crafting your optimal Solo V with the right cyberware combinations. Depending on your build, your V might use any number of different arm cyberware, eye cyberware, and more. However, on just about every single build in this game, you’re going to be using leg cyberware. And, your main decision when it comes to leg cyberware is whether to go with Double Jumps or Charge Jumps. So, let’s take an in-depth look at both options and go over which one seems to be the most universally beloved.
The Short Answer
Double Jump is the Right Choice
Before getting very detailed, let’s just start by saying upfront that neither option for Leg Cyberware is leaps and bounds better than the other. But, from looking around in theCyberpunk2077Reddit, the discussion boards for the game, and a few other places, it seems likeDouble Jump is what people recommend on average.
As a close second, players like to recommend the Epic-Variant of the Fortified Ankles because technically it can also “double jump” if the Hover is timed correctly, which is still a bit more mechanically complex to actually execute.

However, for those who still aren’t convinced, let’s make an argument for each of the two options below. More specifically, let’s go a bit more in-depth on the situations and circumstances where each option is the better choice.
The Argument For Charge Jump
Why Charge Jump Is The Best
Let’s give some arguments for both sides and then a brief overview of what theCyberpunkcommunity as a whole seems to prefer. That way, players can decide for themselves which ones they want to use.
So, first up is Charge Jump obtained through the Fortified Ankles Cyberware, and sadly it’s a bit of an uphill battle arguing for this one. While the Charge Jump does allow players to get on top of most buildings in one jump, leap over walls, and climb Night City to find great spots for different photos, it’s not ‘that’ much better than Double Jump in terms of pure verticality.

In short: Charge Jump is the way to go for those who have Hacker builds, like to get in from the roof, or like the sound of Hover Jumps.
However, there is absolutely a case to be made for the Epic-Variant of the Fortified Ankles.Not only does this version of Leg Cyberware reduce all fall damage by 15 percent, but it also adds the ability for something called Hover Jumps where players can stop themselves mid-air and hover for about 2 seconds by using whatever their ADS input is.

Now, 2 seconds may not sound like much, but this is plenty of time to get across a long gap or, more realistically, trigger a Quickhack. In fact, this Leg Cyberware is incredibly useful for some of the more broken Hacker builds as it allows a player to jump up from behind a wall, Quickhack someone, fall back down into cover, and repeat this however many times they want.
The (Expanded) Argument For Double Jump
Why Double Jump Is The Best
The Double Jump from Reinforced Tendons, on the other hand, is the more ‘typical’ choice, as double jumps have been a staple of gaming for decades. Players are familiar with the concept of double jumping, how to use it, and why it adds so much to maneuverability overall. With Double Jump, players have more options for getting into places. If they need to get into a building that’s locked, they can leap across an entire street from a building across the street to their intended building and get in from that roof.
In short: Double Jump is the best option for overall usefulness in multiple situations.

And, most importantly, Double Jump just makes it easier for players to adventure around Night City, doing whatever they want with little consequence. With Double Jump, players can use it to get across obstacles in a firefight, hopping from storage container to storage container to reach their target faster. When exploring, they can use it to hop from rooftop to rooftop like they’re Spider-Man. And, in a sticky situation where they’re falling to their death, they can sometimes get Double Jump to trigger close to the ground to cancel all momentum and save their life.




