Summary

Players won’t be able to use mods inCyberpunk 2077’s newly released Phantom Liberty DLC, as they are being disabled. The first and only major story expansion forCyberpunk 2077is now live, adding a brand new, crime-ridden location named Dogtown and a separate story campaign that sees V and Johnny Silverhand reluctantly join forces withFIA agent Solomon Reedto investigate an orbital shuttle crash in Night City’s most dangerous district.

It’s been a long and tumultuous transition from the infamously glitch-filled stateCyberpunk 2077first launched in to the more stable and playable version that is being expanded on, and players have created their own chaotic fun during the almost three-year wait forPhantom Libertyin the form of mods. These mods have run the gamut from fixing some ofCyberpunk 2077’s most problematic bugsto adding new features like a working Metro train system andSpider-Man-like grabbling hook mechanic. Unfortunately for fans of these mods, they may have to leave them behind while exploringCyberpunk 2077: Phantom Liberty.

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Shortly beforeCyberpunk 2077: Phantom Libertywent live, CD Projekt Red announced that mods would be automatically disabled for the new expansion on its official Twitter account. According to the notedCyberpunk 2077developer, this is being done to prevent any technical issues brought on by the mods before they can be updated to account for bothPhantom Libertyand the previousCyberpunk 20772.0 update patch. While there have been some complaints about certain mods not being available, players have been understanding of this for the most part and are eagerly anticipating returning to Night City.

As mentioned before, fans have waited almost three years forCyberpunk 2077: Phantom Liberty, as CDPR spent much of that time fixing the many game-breaking bugs and glitches that plagued the base game. Once the worst of these issues were fixed andCyberpunk 2077was made available on the PlayStation 5 and Xbox Series X/S consoles, this focus shiftedtoward developingPhantom Liberty, which earned praise from early playtesters ahead of its launch and is being hailed as a promising conclusion to the once troubled RPG.

While players will be able to bring their fully-customized V intoCyberpunk 2077: Phantom Liberty, any mods used to enhance the base game will have to remain disabled for the time being. Both the wording of CDPR’s announcement post and some comments from fans have suggested that this is only temporary though, and it likely won’t be long before modders find a way to bring their creations back for the fully-expandedCyberpunk 2077without causing any major technical issues.

Cyberpunk 2077: Phantom Libertyis available for PC, PS5, and Xbox Series X.