Summary
Concept art forBioShock Infinitethat recently popped up online shows that the entrance area of the Welcome Center was supposed to have a completely different look. Some fans who saw the early artwork claimed it looked better than the design the developers ultimately decided to go with for the level.
The critically acclaimedBioShock Infinite, which was made by the now-defunct Irrational Games, faced a troubled development process prior to its release in 2013. The title went through several revisions, and many elements that were previously teased in marketing never shipped with the game’s final version.BioShock Infinite’s unique setting, the flying city of Columbia, also underwent some changes, as evidenced by concept art that showed some entirely different level designs.

A recent post on theBioShocksubreddit showed early artwork for the area whereBioShock Infiniteplayers are first welcomed into Columbia during the Welcome Center level. Titled Columbia Entrance, the piece created by concept artist Ben Lo envisioned a larger and grander version of the introductory stage that contained towering sculptures of angels. It also featured an even larger monument of Zachary Hale Comstock,BioShock Infinite’s primary antagonistwho was seemingly inspired by controversial real-world historical figures.
Some community members found the early design of the Welcome Center to be better than the final product, but one Reddit user explained that concept art was generally more detailed and grandiose than what could be achieved in a game. Despite the changes that Irrational Games and publisher 2K made toBioShock Infinite, the title still won the hearts of many with its narrative and distinct visual style. Up to now,BioShock Infiniteis considered to be among gaming’s greatest and most beloved experiences.
BioShock Infinite Welcome Center Level Concept Art vs. Final Version
One ofBioShock Infinite’s best aspectsis Columbia itself: a living, breathing city-state with its own people and culture. In addition, many gamers feel thatBioShock Infiniteoffers the most open and fluid combat in the entireBioShockseries, and it also gives fans an opportunity to explore the franchise’s original underwater setting of Rapture in its prime through theBurial at Seaexpansion.
2K confirmed in 2019 that a different internal studio, Cloud Chamber, has started working on the nextBioShockgame, and theupcomingBioShock4will have a high bar to clearconsidering its predecessors' many achievements. These include introducing a new unique setting likeBioShock Infinite’s Columbia, as well as giving fans a new interesting and complex villain.
BioShock Infinite (dupe)
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Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.The City in the Sky – Leave the depths of Rapture to soar among the clouds of Columbia. A technological marvel, the flying city is a beautiful and vibrant world that holds a very dark secret.Unlikely Mission – Set in 1912, hired gun Booker DeWitt must rescue a mysterious girl from the sky-city of Columbia or never leave it alive.Whip, Zip, and Kill – Turn the city’s Sky-Lines into weaponized roller coasters as you zip through the flying city and dish out fatal hands-on punishment.Tear Through Time – Open Tears in time and space to shape the battlefield and turn the tide in combat by pulling weapons, turrets, and other resources out of thin air.