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Helldivers 2is an excellent reminder that games designed around fun will always find success. The live-service shooter does not try to offer a simulator-like war experience, a rabbit hole of a progression system, hardware-encumbering graphics, or wallet-busting microtransactions. What it offers is pure chaos with gameplay systems that are welcoming to both casual and hardcore players. That is whyHelldivers 2has reached numerous milestonesin only three months with more accolades on the horizon.
That, however, is not to say the game is perfect.Helldivers 2continues to patch glitches and bugs with every update while rolling out new content every month. Developer Arrowhead Game Studios will likely want to stabilize the game before introducing any major changes. We understand the balancing act, so here are a few quality-of-life features and improvementsHelldivers 2would greatly benefit from in the long run.

1Firing Range (Practice Mode)
Testing Weapons and Stratagems Before Diving
The destroyer is large enough for a firing range where players can test weapons and stratagems. It would give players more clarity about various combat mechanics, such as reloading times, bullet drops, recoil, damage counts, accuracy, armor penetration values, etc.
Imagine being able to spawn an enemy type to test how much damage a specific weapon can do and where. There would no longer be a need to rely on guesswork since the in-game descriptions and stats are vague and often incorrect.

Such a practice mode would also make it easier to test the latest buffs and nerfs inHelldivers 2. It beats having to field-test every weapon and stratagem.
2Resource Conversions
Trading Samples, Medals, and Slips
Spreading democracy is an expensive business. It takes a lot of time and effort to earn enough resources tounlock all ship upgrades, weapons, and stratagems inHelldivers 2. This becomes particularly grueling when finding all three types of Samples. Letting players sell one resource for another would ease their grind.
Not to forget thatHelldivers 2has a cap on every resource and currency. Resources earned beyond that cap get automatically removed. So, players hitting the cap can convert their extra resources to make their missions meaningful.

For example: considering how hard it is tofarm Super Samples inHelldivers 2, having an option to convert some Common or Rare Samples into Pink Samples.
3Tactical Pings and Comms
Calling Better Orders on the Fly
Helldivers 2features a comms wheel that is mostly ignored due to its underwhelming tactical commands. Most players rely more onmarking locations on the mini-mapand hoping the rest of the team follows. The built-in voice chat is always a better option, but not a comforting one when randomly matched with strangers.
Improving the comms wheel by adding better callouts would help improve communications and tactics, especially in higher-difficulty missions. This can include the ability to ping where a player is going or where the team should go, marking positions to be attacked or defended, requesting support, or prioritizing an enemy in a swarm.

4Clans and Guilds
Building New Democratic Communities
Helldivers 2offers the best gameplay experience when played with friends. However, a party limit of four and a rather wonky invite system leaves much to be desired.
Having a clan or guild system would boost social aspects and player engagement. Leaders can direct squads to complete Major Orders or liberate specific planets tocontrol supply lines inHelldivers 2. Squads can be created for farming runs, or helping new players in completing their missions.

Interestingly, afellow Reddit playerrevealed a couple of months back that one of the developers had “heard some lunch-room discussions about something like this”. Perhaps Arrowhead Game Studios is waiting to stabilize the crossplay functionality before rolling out a clan or guild system inHelldivers 2.
5Photo Mode
Creating Propaganda Posters
Helldivers 2features beautiful environments that deserve a photo mode. Taking screenshots does not have the same effect when there is no way to hide the HUD or have characters pose. Sure, there are severalemotes that let players pose together, but a free-flowing camera would make it even better. The Ministry of Defense would surely support the idea of showing off that new armor you bought from the Super Store.
6Weapon Upgrades and Mods
Visiting the Gunsmith
Surprisingly, the Ministry of Defence only allows players tounlock new guns inHelldivers 2, especially when weapon upgrades were available in the first game. Most primary weapons would perform better with slight mods such as long-range scopes for accuracy, suppressors for stealth, or larger magazines for raining bullets. Having a gunsmith on the destroyer to modify weapons would also be an excellent sinkhole for Requisition Slips.
7Weapon Loadouts
Locked and Loaded
Several factors must be observed while choosing weapons, stratagems, boosters, and armor during the preparation phase. Most players stick to their favorites, but that is only because of the cramped interface and the number of jumps involved.
Being able to create and save weapon loadouts would be a massive quality-of-life improvement inHelldivers 2. It would save time and encourage players to experiment on the fly. For example, players can create loadouts for dealing with Automatons or Terminids. They can become supports to resupply teammates, or demolition specialists to take out armored enemies. Not to forget thepowerful Flamethrower buildif duty calls.

8Raid Modes
Larger Maps With Multiple Teams
It is strange that every mission only sends out four players at maximum. There are bound to be planets out there that require a lot more players to work together. Hence, imagine the possibilities of multiple squads diving together into a much larger map to complete raid-like objectives. Large maps would also be excellent for utilizing theupcoming land vehicles.
Nobody knows what the Terminids and Automatons are planning. If something bigger than Bile Titans or Factory Striders starts walking, Super Earth will need to send in a lot more firepower.



