While many fans heavily suspected that WB Montréal’s upcoming DC game would be a reboot/soft reboot of theArkhamseries, it turned out to be a totally-separate, Batman-lessBatmangame in the form ofGotham Knights.Meanwhile, Rocksteady revealed their long-awaited gameSuicide Squad: Kill the Justice League,though it was a bit of a surprise that it still took place in the Arkhamverse. Nevertheless, with all the Bat-themed content coming out for the foreseeable future, fans will be looking back on the success that gave these two particular projects opportunity to release.

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Origins implemented mechanics emphasizing detective work

WB Montréal’sBatman: Arkham Originswas the black sheep of theseries. While it garnered positive critical reception, it was a notable departure from its predecessors.Arkham Originshas noticeable blemishes, but brought some welcome additions that made it a good, solid entry. Here are thingsOriginsdid well and others that underwhelmed.

10Right: Dark Knight Detective

Similarly to the live-action HollywoodBatmanfilms, fans had yet to see agamethat made an effort in diving into the sleuthing skills of the World’s Greatest Detective. With Batman being a powerless superhero, one of the things that make him stand out from the rest is his genius-level intellect and the application of it to detective work.

We’ve seen bits of this in the previous two Rocksteady games, butBatman: ArkhamOriginsleaned harder into it. It incorporated the player/Batman having to work with bigger crime scenes on forensic levels and made the hero uncover clues, then work backwards to recreate the crime. This was a fun, welcome gameplay mechanic in service to Batman’s character/abilities.

Batman’s electrically-charged gauntlets in Arkham Origins' combat

9Disappointing: Combat Was More Of The Same

Surely one of the biggest offenders that held this game back from the acclaimed-level praise ofCityin particular was thehand-to-hand combat.Batman: Arkham Origins,in this respect, felt like DLC to the preceding game since the combat-based gameplay was mostly the same, including combos and animations.

Some animations were touched up, and some new gadget-combo implementations were introduced, but more should have been done. While there’s at least one more particularly noticeable con forOrigins,this one’s the major reason it didn’t break new ground.

Roger Craig Smith’s Batman interrogating a thug in Arkham Origins

8Right: Roger Craig Smith’s Bruce Wayne/Batman

WithOriginsbeing a prequel to Rocksteady’sArkhamtrilogy games, it presented a good opportunity to recruit some new voice talent to portray younger characters. The first notable one being Roger Craig Smith and his performance as Bruce Wayne/Batman.

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He does an excellent job delivering a powerful voice that effectively encapsulates a young,extremelyraw, angryBatmanstill struggling to find a stronger balance between his personal vendetta/dangerous ego and what it means to be a good human being first. This is displayed well in his strained relationship with the man who raised him: Alfred.

7Disappointing: The Open World

Along with the combat, the open world ofBatman: Arkham Originsalso felt unfulfilled. To its credit, it was certainly larger than that ofCity,butOriginsfalls into the modern AAA trap of creating big open worlds just for the sake of having one, hopefully pulling people in on that.

It felt needlessly large and barren in several places. The game may have done better to stay the same size asCity,but set in a different part of Gotham– or just be a bit bigger than its predecessor and focus on packing their slice of the city with enough meaningful content. Like with combat, this was an aspect that madeOriginsfeel likeArkham CityDLC rather than its own game.

The open world of Batman: Arkham Origins

6Right: Cold, Cold Heart

This particular asset toOriginswas thanks to the developing team using the game as an opportunity to pay a tasteful, loving homage to a tragic Batman supervillain and story. One of the greatest adaptations of the Dark Knight came in the form ofBatman: The Animated Seriesduring the 1990s. Through it, Victor Fries/Mr. Freeze was given a much-deserved mature, empathetic, and haunting redemption as a character. TheCold, Cold HeartDLC rekindled the essence of theHeart of Iceanimated episode in a great new medium.

5Disappointing: Downplayed Assassins

The biggest catalyst for the plot ofArkham Originswas that Black Mask ordered a hit on the Batman worth $50 million and hired eight of the world’s deadliest assassins to get the job done. This entry in the series had a good story overall, though the promise of introducing some lesser-known supervillains in Batman’s rogues gallery didn’t pan out to its fullest potential.

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Mr. Freeze in Arkham Origins' Cold, Cold Heart DLC

Deathstroke, Bane, and even Copperhead (to a lesser extent) got satisfying treatment, with Bane getting a stronger portrayal than in the previous two Rocksteady games. However, others like Lady Shiva and Electrocutioner weren’t as fortunate. Shiva got more focus in a not-so-compelling side mission and Electrocutioner was just a joke.

4Right: Troy Baker’s Joker

Opposite to Smith’s Batman was Troy Baker’s Joker. Given Mark Hamill isthevoice for the Joker, Baker gave a worthy, chilling show as a young, up-and-coming version. While there are cons to the character’s inclusion, Baker’s performance offered a compelling beginning to the iconic abusive relationship of Gotham City and the destructive obsession shared by the two. Bruce/Batman countering Joker’s claim that they’re the same, though two sides of an insane coin, was a great catalyst to force the former to grow as a person and accept help.

3Disappointing: The Joker In General

Joker being an important antagonist to the story, while working well to what the story set out to accomplish, brought along some frustration. Joker’s the most famous supervillain in Batman’s rogues gallery, and perhaps even in comic books in general, but oversaturation had become an issue in every Batman-related media.

He was a major villain in the last twoArkhamgames andOriginssuggested Black Mask would be the focus, which was something that intrigued fans. Pulling the rug out from underneath by having the Joker be the surprise-twist villainactuallyon top got some eye-rolls from some. Though, it did prove to be a fun inspiration fromUnder the Red Hood.

Electrocutioner and Lady Shiva in Batman: Arkham Origins

2Right: Boss Fights

Coming off the back ofArkham Citythat brought some new, creative twists to boss fights – namely the Mr. Freeze fight –Originsdid well to execute some thrilling bosses. The most memorable being Deathstroke, which impressively managed to incorporate QTEs into a boss fight that actually presented a fun challenge and compelling fight, which is more than can be said for him in theArkham Knightfight.

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Copperhead also got a unique fight that played well on her poisonous, mentally-damaging attacks/abilities, and Bane got a particularly tense one at the end of the game, forcing Batman’s focus on stealth & without detective vision.

1Disappointing: Needless Multiplayer

Batman games shouldn’t be focusing on including multiplayer when the single-player story and gameplay needs to be the main appeal. While the game was still good,Originsdidn’t make full use of theArkhamlicense, forcing a multiplayer component in when that time and money could’ve been spent on improving the single-player aspects. If WB Montréal was already crunched on time, force-feeding them a side mode did the the game no favors.

Troy Baker voices the Joker in Arkham Origins

Joker and Black Mask as two of Arkham Origins' main villains

Bane, Deathstroke, and Copperhead as boss fights in Arkham Origins

Batman and Robin in the Arkham Origins multiplayer